SU10 Editor escenarios etc

Alvaro Escorcia
Comandante Senior
Comandante Senior
Mensajes: 512
Registrado: Noviembre 20, 2013, 19:21
Answers: 1

SU10 Editor escenarios etc

Mensaje por Alvaro Escorcia »

SCENERY EDITOR
Airports now correctly update after hiding them
When unhiding an object, it now unhides its parents as well
Made the Hide/Lock by type window sorted alphabetically
Object list and filter by type list are now sorted alphabetically
Added a cylinder to visualize control tower positions + allow pickup for towers without scenery
Link runways and runway-taxipaths automatically
Only one gate type and ramp type for taxi parkings
Easily use default sceneries for jetways
Fixed snap on ground for control tower without scenery
Fixed carparks can be moved in the air
Fixed custom display name for vectorplacement produce corrupted xml
Added “adjust scaling along path” for vector placement
Fixed mesh heading in light rows
Fixed conflict between polygons and aprons for vegetation exclusion
Added default taxi edge and taxi center light for light rows
Fixed car parking update
Taxi sign: Reduce emissive by 50%
Added “exclude projected mesh” to exclusion rectangles
Removed taxisigns exclusion from exclusion rectangles
Rename deleteAllBlastFences to deleteAllVectorPlacement
Fixed vegetation update after loading a package that contain a materialLib or biome files
Fixed framerate drop due to offline air traffic
Added spacing parameter for PAPI
SimObjects can now be hidden
Fixed airport not loading when an independent projected mesh is close
Fixed Sim Objects not taking their given scale into account
Fixed inconsistent update of airport upon hiding/unhiding objects
Hiding/Locking jetways and taxiway parkings now applies the same operation on their children
Scenery objects (scenery/simobjects/worldscripts/fx/etc) that are children of a projected mesh/control tower/jetway are now ignored by the filter by type and the hide/lock by type options to avoid confusion with other scenery objects
Improved filter by type and search filter consistency with recursive hierarchy
Remove irrelevant “Draw before” option from independent projected meshes
Fixed runway length edition that doesn’t move runway starts
Fixed runway warning “heading mismatch”
Fixed undo/redo apron flip UV
Improved undo/redo command
Added ability to create a path between parking and a taxi point
Fixed vector placement elevation
Fixed POI landmark that are moved when going back to main menu
FX object are deprecated, can’t place new
Fixed editor wasn’t correctly showing element from other packages (aprons, painted lines, control towers…)
Optimized scene tree for large airport
Real time edition for exclusion rectangles
Fixed bugs with polygon point altitudes
Fixed polygon with material rendering when the material is not loaded yet
Fixed object focus
Fixed jetway links that disappear during edition
Fixed TIN color correction not correctly applied during edition
Fixed “add a jetway” button that create invalid jetway
Fixed car parking update & optimze vehicle rendering
Fixed buildings that never come back when editing jetways
Fixed car parking add point and resume edition
Fixed closed airport and onlyAddIfReplace flags in worldmap
Fixed duplicated object in scenery object list
Fixed DeleteAllILS Command, DeleteAllTerminalWaypoints and DeleteAllTerminalNDB that aren’t using the correct coordinate
AIRCRAFT EDITOR
Creation of a new Aircraft Editor with better handling of cfg files and a complete list of parameters. It no longer corrupts your .cfg files, and it is synced with the parameters available ingame.
Loading a project to access Aircraft Debug Windows is no longer required. They are now available in the devmode menu under “Options/Debug Drawing/Aircraft/”
PROJECT EDITOR
Fixed airport reloading after building a package
Force reload of gameplay airports after building BGL package
No longer copy source .loc files from SimObject folders to built package
Alvaro Escorcia
AHS712D - OMAA
Responder